Cultivating Research for Engaging Advanced Technology in Education

At CREATE, a multidisciplinary team of researchers collaborate to explore effective ways to design state of the art embodied technologies (e.g., virtual agents and robots) for enhanced learning and development.

Grounded in sociocultural theories and human/computer interaction research, CREATE uses anthropomorphism and embodiment to create social and interactive contexts that are inclusive for all learners. Research to date has shown that simulated social relations and social interactions could mediate learners’ confidence and willingness to tackle challenging tasks and thereby encourage their mindful engagement in the tasks. Also, we’ve found that culturally and linguistically diverse groups of learners benefit greatly when they are assisted by digital embodied tutors or peers.